Missions were added in version 1.4.7 (slightly modificated 2016-02-25)
Missions are scaled based on a player's level and other unspecified in-game actions. Therefore the requirements and the rewards are variable for each player. (denoted in the table below as <x> and <y>)
Missions will give a small Cargo Rain upon completion.
Penalties for mission failure are modified by the Law Firm
List of missions, alphabetically ordered by level available:
Title | Requirements | Deadline | Reward |
Refreshed |
Level Available |
---|---|---|---|---|---|
Ad deal | Watch a commercial until the end | 1 day* | <y> crate(s) for your cargotain | 4 | |
Bob the builder | Build <x> mines | 4 days | <y> pcs Tech Upgrade 4 | Every 7 days | 4 |
Collectoritis | Collect <x> crates | 7 days | <y> pcs Tech Upgrade 3 | Every 7 days | 4 |
Consolation money | Suffer an epidemic | 3 Days | <y> Credits | Every 0 days | 4 |
Insurance | Suffer a mine accident | 3 Days | <y> Credits | Every 0 days | 4 |
Maintenance | Repair <x> mines with maintenance kits | 4 Days | <y> Jewellery | Every 2 days | 4 |
Pimp my Mine | Use <x> Tech Upgrades to your mines | 7 days | <y> pcs Tech Upgrade 1 | Every 7 days | 4 |
Scan junkie | Scan for deposits <x> times | 7 days | <y> pcs Tech Upgrade 2 | Every 2 days | 4 |
Service | Repair <x> someone else's mines | 3 Days | <y> Credits | Every 1 days | 4 |
Wanderer | Walk a distance of <x>m [Resources must be open] | 8 Days* | <y> Credits | Every 1 days | 4 |
Warehouse Boss | Expand your warehouses <x> times | 4 days | <y> m3 Waste Glass | Every 4 days** | 4 |
Need Clay! | Sell <x> m3 clay | 1 day | <y> Tech Upgrade 1 | Every 2 days | 10** |
Need more insecticides! | Sell <x> m3 insecticides | 3 days | <y> Giant Diamonds | Every 2 days | 10** |
Pimp my Factory | Upgrade your factories <x> times | 5 days | <y> Credits | Every 5 days | 10** |
Stinginess is awesome! | Perform <x> free (='boss in range') maintenances | 7 days | <y> pcs Maintenance Kit | Every 7 days | 10** |
Paranoia? | Assign <x> units to defend your mines | 7 days | <y> units Elite Force | Every 7 days | 15** |
Time is Money | Trigger <x> instant-productions (use a Giant Diamond to hasten production) | 6 days | <y> ct Rough Diamonds | Every 4 days | 15** |
Agressor | Attack and win <x> times | 4 days | <y> units Private Army | Every 7 days | 30 |
Lord of the missions | Finish 15 quests | 4 days | <y> ct Rough diamonds | Every 5 days** | 30 |
Need copper! | Sell <x> m3 copper | 2 days | <y> ct Rough diamonds | Every 2 days | 30 |
Who let the dogs out? | Train <x> watchdogs | 4 days | <y> units Private Army | Every 7 days | 30 |
From old make new | Recycle <x> units of loot | 2 days | <y> m3 Used oil | Every 3 days | 40 |
Need Medical Technology! | Sell <x> m3 Medical Technology | 1 day | <x> m³ Steel | Every 2 days | 40 |
Transport premium | Pay <x> transport costs | 2 days | <x> Maintenance Kit | Every 1 days | 40 |
Pretty Batteries | Sell <x> m3 Batteries | 2 days | <y> ct Rough Diamonds | Every 3 days | 50 |
* Mission has no penalty for expiration.
** Data could be wrong or out of date - to be updated.